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mikeNanna (November 30, 1999 at 12:00 am)
its all about the frames
Thargh (November 30, 1999 at 12:00 am)
Yeah. If you take online delay into account however, a lot is cheap. I understand the game should only be played competitively offline, and that's why people don't bother, but it could be changed if people stopped doing these things.
Dyne (November 30, 1999 at 12:00 am)
Well said.
guitarninja83 (November 30, 1999 at 12:00 am)
The only thing cheap in fighting games are infinite combos, which are moves that usually rely on very little skill and are one technique repeated until the round is over. They offer no counter or escape window and stem from a broken game mechanic or screwy frame advantage.
Thargh (November 30, 1999 at 12:00 am)
I have no examples of cheap in SF, since I haven't played that game for long.
StupidIsAsHumanDoes (November 30, 1999 at 12:00 am)
I just want to say, they are only "spamming" fireballs because you don't know how to get around them.
StupidIsAsHumanDoes (November 30, 1999 at 12:00 am)
The only thing I can think of that is actually cheap is using Akuma/Gouki.
Skkra (November 30, 1999 at 12:00 am)
When someone says something is "cheap," what they REALLY mean is "I'm frustrated that you beat me with a tactic I could not counter." These are never high level players anyways, because they'd rather complain and not learn than to discover the solution to their problem.
If a game is REALLY so "broken" that there is one unstoppable, overpowering tactic that has no counter, then that game is not worth playing anyways, so go find another game.
Thargh (November 30, 1999 at 12:00 am)
Thanks.
There is a bit too much confusing on what cheap is. The amount of people finding throws cheap is very low. Cheap is something else, that I hope isn't present in SF.
MoxManiac (November 30, 1999 at 12:00 am)
Because if you impose imaginary rules on yourself when you play (and making a decision not to be "cheap" is an example of one), you are putting yourself at a disadvantage right away. Learning to play Super Turbo means knowing all the different tactics, and being able to either capitalize on using them or learning to counter them. If your opponent lacks the skill or knowledge to escape or counter a "cheap" tactic, it's that lack of skill on his part that is what caused him to lose to it. |